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#Little nightmares 2 monster six full
Run down the hall and into the bedroom on the right, then hide under the bed.In accordance with Regulation 2016/679 of 27 April 2016, your full name and email address will be used by Bandai Namco for the purpose of providing you with a newsletter and information about Bandai Namco's activities. LITTLE NIGHTMARES : SQUISHY FIGURE - SIX Type of Product. Run towards the door and push it open, and the scene will end.įollow Six’s lead and run back out the way you came.
#Little nightmares 2 monster six tv
You’re tuning another transmission, so touch the TV screen and rotate your stick until the picture is straight. In the hallway, go up towards the top of the screen, then into the door on the right.
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Pull Six out of the rubble, then get a boost up to the door handle on the right-hand side of the room. Then continue to run and jump through the building until you land. With no dialogue between any of the characters, you have to piece together the plot from clues seen in the environments. However, due to the nature of the game, the story isn't exactly straightforward. Run across to the right through the building, pushing the door in your way with Six. Little Nightmares 2 is an adorably horrifying delight. Then sprint, jump, and grab her hand on the other side - before climbing the various fire escape ladders and drainpipes until you can climb in through a window. On top, get a boost from Six up to the crank, then turn the lever until the clothes hanger is close enough for her to grab. Now climb up the trellis next to the door to get onto the roof above. Inside you’ll collect another ghostly child and then jump on the door handle on the left by pulling across the empty cage to get out. Out on the roof you’ll see a lighthouse in the distance, but continue over to the right and climb through the window there. On the left, pull out the box to reveal a vent to a secret room with a ghostly child, then head out of the window on the right. This will raise you up to a level above when it reaches its highest position. Next, pull the lever on the left-hand side of the elevator shaft, then as it rises up, jump onto the top of the elevator car. Now climb back up the wooden ladder to the landing where Six is, but with no elevator. With Six free, get back in the elevator, pull the lever and then as you descend, jump out of the right-hand side as you did on your way up. Pick up the key and unlock the elevator grate. To get Six out of the elevator, continue left, then open the bottom-right drawer of the desk. Now you're free, but Six is still stuck behind the locked shutter. This lets you out onto the landing that was locked before.Ĭlimb up the wooden planks, jumping from one side to the other as you rise, then climb out at the top. Now, pull the lever one more time, but jump out of the right-hand side of the elevator to grab the ladder planks as you go up. It’s locked, so pull the lever to go down again. Get a boost to open the next door and walk through the bathroom to the small vent.įollow Six’s lead to jump down to the elevator and pull the lever to go up. There’s a hole in the door on your right, and that’s where you advance. Inside, head right until you turn the corner and go up towards the top of the screen. Keep heading right through the door, then use the TV as a platform to jump through the window.īack outside, climb the ladder to jump across to the next house. Keep heading right through the rain-soaked streets until you reach a dilapidated house.Īscend the stairs until there’s an open door. Manage cookie settings Little Nightmares 2 Part 6 - Apartment Elevator Puzzles To see this content please enable targeting cookies.
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Then help Six open the window to open a way back to the street. But based on how things have gone for them so far, that's probably not a good thing.Īs you ride the elevator up from where you said goodbye to The Doctor, at the top, turn right and walk through the lobby to the door that’s ajar on the far side. With The Doctor defeated and the exit to the hospital in sight, Mono and Six press on towards a more residential area of the city.